#ifndef _SPARKLE_PARTICLE_OBJ_H_
#define _SPARKLE_PARTICLE_OBJ_H_

#include <vector>
#include "particleObject.h"

// Sparkle modelled as a series of points
class SparkleParticleObject : public ParticleObject{
public:
	SparkleParticleObject(std::vector<Particle*> particles);
	void render();
private:
	std::vector<Particle*> _particles;
};

#endif